For this school project a client (Laurens) came to us, a group of students, to develop a tool to help people in their home environment, who suffered from a stroke, and had finished their treatment in the revalidation centre.
Laurens is the largest provider of housing, services and care in the Rotterdam area. With an unique approach to help people in their own neighbourhood in every stage of life.
In combination with Burst, a digital production agency, we faced the challenge to prevent the client to fall back in an isolated home situation and stimulate them constantly.
We started a research of the impact of a stroke on the patient, the use of smart-, social- and smartsocial-cities to collect data, different types of therapy and the environment Laurens wants to implement the new tool.
After our research we re-framed the problem and picked a number of results we wanted to work with. One of them was music therapy.
Music can activate different parts of the brain such as memory, emotion and stimulate movements, which can be seen as exercises.
The social life of people who suffer from a stroke changes extremely. Keeping in touch with their friends, can become a big challenge. Therefore we wanted to support this social aspect in our prototype concept.
Our concept, the music box, is an interactive game. Friends and family bring a combination of images and music from the customer’s life in the game. The customer has to answer the questions through a physical interactive cube, which stimulates the eye-hand coordination.
Whenever the customer plays the game friends and family receive notifications and have the possibility to call or chat directly. Laurens can monitor the data from a distance and contact the person when needed.
The concept video below shows how the product might work in real live.
1. Impression Video to show how our product might work in real life.
2. One page presentation for client.
HRO assignment in combination with:
Jesper de Jong, Maaike Kuipers & Lindy van der Meer